implemented frontend including separate message system; started to implement backend
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128
yjs-poll/node_modules/lib0/eventloop.js
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128
yjs-poll/node_modules/lib0/eventloop.js
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/* global requestIdleCallback, requestAnimationFrame, cancelIdleCallback, cancelAnimationFrame */
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import * as time from './time.js'
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/**
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* Utility module to work with EcmaScript's event loop.
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*
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* @module eventloop
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*/
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/**
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* @type {Array<function>}
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*/
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let queue = []
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const _runQueue = () => {
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for (let i = 0; i < queue.length; i++) {
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queue[i]()
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}
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queue = []
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}
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/**
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* @param {function():void} f
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*/
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export const enqueue = f => {
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queue.push(f)
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if (queue.length === 1) {
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setTimeout(_runQueue, 0)
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}
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}
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/**
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* @typedef {Object} TimeoutObject
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* @property {function} TimeoutObject.destroy
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*/
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/**
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* @param {function(number):void} clearFunction
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*/
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const createTimeoutClass = clearFunction => class TT {
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/**
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* @param {number} timeoutId
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*/
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constructor (timeoutId) {
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this._ = timeoutId
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}
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destroy () {
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clearFunction(this._)
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}
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}
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const Timeout = createTimeoutClass(clearTimeout)
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/**
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* @param {number} timeout
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* @param {function} callback
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* @return {TimeoutObject}
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*/
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export const timeout = (timeout, callback) => new Timeout(setTimeout(callback, timeout))
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const Interval = createTimeoutClass(clearInterval)
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/**
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* @param {number} timeout
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* @param {function} callback
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* @return {TimeoutObject}
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*/
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export const interval = (timeout, callback) => new Interval(setInterval(callback, timeout))
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/* c8 ignore next */
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export const Animation = createTimeoutClass(arg => typeof requestAnimationFrame !== 'undefined' && cancelAnimationFrame(arg))
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/**
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* @param {function(number):void} cb
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* @return {TimeoutObject}
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*/
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/* c8 ignore next */
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export const animationFrame = cb => typeof requestAnimationFrame === 'undefined' ? timeout(0, cb) : new Animation(requestAnimationFrame(cb))
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/* c8 ignore next */
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// @ts-ignore
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const Idle = createTimeoutClass(arg => typeof cancelIdleCallback !== 'undefined' && cancelIdleCallback(arg))
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/**
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* Note: this is experimental and is probably only useful in browsers.
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*
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* @param {function} cb
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* @return {TimeoutObject}
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*/
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/* c8 ignore next 2 */
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// @ts-ignore
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export const idleCallback = cb => typeof requestIdleCallback !== 'undefined' ? new Idle(requestIdleCallback(cb)) : timeout(1000, cb)
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/**
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* @param {number} timeout Timeout of the debounce action
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* @param {number} triggerAfter Optional. Trigger callback after a certain amount of time
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* without waiting for debounce.
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*/
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export const createDebouncer = (timeout, triggerAfter = -1) => {
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let timer = -1
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/**
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* @type {number?}
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*/
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let lastCall = null
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/**
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* @param {((...args: any)=>void)?} cb function to trigger after debounce. If null, it will reset the
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* debounce.
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*/
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return cb => {
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clearTimeout(timer)
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if (cb) {
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if (triggerAfter >= 0) {
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const now = time.getUnixTime()
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if (lastCall === null) lastCall = now
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if (now - lastCall > triggerAfter) {
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lastCall = null
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timer = /** @type {any} */ (setTimeout(cb, 0))
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return
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}
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}
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timer = /** @type {any} */ (setTimeout(() => { lastCall = null; cb() }, timeout))
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} else {
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lastCall = null
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}
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}
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}
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