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c02f1cfb4c Implementation of polling app 2026-03-18 17:41:37 +01:00
2 changed files with 207 additions and 1 deletions

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PollingApp.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>PeertoPeer Poll up to 14 users (no vote loops)</title>
<style>
body {font-family:Arial,Helvetica,sans-serif; margin:20px;}
#options li {margin:5px 0;}
button {margin-left:5px;}
</style>
</head>
<body>
<h2>PeertoPeer Poll (max14 participants)</h2>
<div id="setup">
<label>Your Peer ID: <input id="myId" readonly size="30"></label><br><br>
<label>Room host ID (leave empty if you are the first client):
<input id="hostId" placeholder="host peer id">
</label>
<button id="joinBtn">Join / Create Room</button>
<p id="status"></p>
</div>
<hr>
<h3>Poll</h3>
<ul id="options"></ul>
<input id="newOption" placeholder="New option text">
<button id="addOptionBtn">Add option</button>
<script src="https://unpkg.com/peerjs@1.5.4/dist/peerjs.min.js"></script>
<script>
/* ---------- 1. Initialise PeerJS ---------- */
const peer = new Peer(); // public signalling server
const myIdInput = document.getElementById('myId');
const statusEl = document.getElementById('status');
let isHost = false; // true for the first client
let connections = []; // all open DataConnections
let knownPeers = new Set(); // IDs of every peer we know (including host)
peer.on('open', id => {
myIdInput.value = id;
statusEl.textContent = 'Enter a host ID (or leave empty) and click Join.';
});
/* ---------- 2. Accept incoming connections (host side) ---------- */
peer.on('connection', incoming => {
registerConnection(incoming);
});
/* ---------- 3. Join / create a room ---------- */
document.getElementById('joinBtn').onclick = () => {
const hostId = document.getElementById('hostId').value.trim();
if (hostId) {
isHost = false;
connectToPeer(hostId);
statusEl.textContent = `Connecting to host ${hostId}`;
} else {
isHost = true;
knownPeers.add(peer.id);
statusEl.textContent = 'Room created share this Peer ID with others.';
}
};
/* ---------- 4. Helper: connect to a remote peer ---------- */
function connectToPeer(peerId) {
if (knownPeers.has(peerId)) return;
const conn = peer.connect(peerId);
registerConnection(conn);
}
/* ---------- 5. Register a DataConnection ---------- */
function registerConnection(conn) {
if (!conn) return;
connections.push(conn);
knownPeers.add(conn.peer);
conn.on('open', () => {
// 1⃣ Send full poll state
conn.send({type: 'full', payload: poll, msgId: crypto.randomUUID()});
// 2⃣ If we are the host, tell the newcomer about other peers
if (isHost) {
const others = Array.from(knownPeers).filter(id => id !== conn.peer && id !== peer.id);
if (others.length) conn.send({type: 'peer-list', payload: others, msgId: crypto.randomUUID()});
}
});
conn.on('data', data => handleMessage(data, conn.peer));
conn.on('close', () => {
connections = connections.filter(c => c !== conn);
knownPeers.delete(conn.peer);
});
}
/* ---------- 6. Shared poll state ---------- */
let poll = {options: []}; // each option: {id, text, votes}
/* ---------- 7. Track my own votes ---------- */
const myVotes = new Set(); // option.id values
/* ---------- 8. Remember which messages we already processed ---------- */
const seenMsgIds = new Set();
/* ---------- 9. Broadcast helper (skip the sender) ---------- */
function broadcast(msg, except = null) {
connections.forEach(c => {
if (c.open && c.peer !== except) c.send(msg);
});
}
/* ---------- 10. Message handling ---------- */
function handleMessage(msg, senderId) {
// Ignore duplicates
if (seenMsgIds.has(msg.msgId)) return;
seenMsgIds.add(msg.msgId);
switch (msg.type) {
case 'full':
poll = msg.payload;
render();
break;
case 'add':
poll.options.push(msg.payload);
render();
broadcast(msg, senderId); // forward once
break;
case 'vote':
const opt = poll.options.find(o => o.id === msg.payload.id);
if (opt) opt.votes++;
render();
broadcast(msg, senderId);
break;
case 'peer-list':
msg.payload.forEach(id => {
if (id !== peer.id && !knownPeers.has(id)) connectToPeer(id);
});
break;
}
}
/* ---------- 11. UI rendering ---------- */
function render() {
const ul = document.getElementById('options');
ul.innerHTML = '';
poll.options.forEach(opt => {
const li = document.createElement('li');
li.textContent = `${opt.text} ${opt.votes} vote(s)`;
const btn = document.createElement('button');
btn.textContent = myVotes.has(opt.id) ? 'Voted' : 'Vote';
btn.disabled = myVotes.has(opt.id);
btn.onclick = () => {
// Record locally prevents doubleclick on the same client
myVotes.add(opt.id);
btn.textContent = 'Voted';
btn.disabled = true;
const voteMsg = {
type: 'vote',
payload: {id: opt.id},
msgId: crypto.randomUUID()
};
// Apply locally first
opt.votes++;
render();
// Send to all peers
broadcast(voteMsg);
};
li.appendChild(btn);
ul.appendChild(li);
});
}
/* ---------- 12. Add new option ---------- */
document.getElementById('addOptionBtn').onclick = () => {
const txt = document.getElementById('newOption').value.trim();
if (!txt) return;
const option = {id: crypto.randomUUID(), text: txt, votes: 0};
poll.options.push(option);
render();
const addMsg = {
type: 'add',
payload: option,
msgId: crypto.randomUUID()
};
broadcast(addMsg);
document.getElementById('newOption').value = '';
};
</script>
</body>
</html>

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# P2P Poll App
This is a very simple polling app using peerjs.
It runs as a single HTML file and can handle multiple users in one poll room.
The app once open is self explanatory.
App created with the help of GPTOSS120B.